The team returned to Kickstarter again for The Banner Saga 3. Watson attributed the game's failure to the team neglecting the franchise's community, while Versus Evil's General Manager Steve Escalante believed that the game's underwhelming performance was mainly due to increased competition from other titles. The game commercial performance disappointed Stoic, with the title selling just a third of its predecessors. ![]() When Watson reflected on the game's development, he noted that the team starting crunching as the team slowly ran out of money. With development lasting for two years, The Banner Saga 2, like its predecessor, also received generally positive reviews when it was released in April 2016. The game was a critical and commercial success, thus the team was able to fund the development of The Banner Saga 2 by themselves. The multiplayer portion of the game was soft launched by Stoic in February 2013 via Steam as a standalone game as The Banner Saga: Factions, while the full game was released in January 2014. The team partnered with Versus Evil, which served as the game's publisher, providing services such as quality assurance. The funds raised far exceeded their expectations, thus the team expanded the game's scope to include more features. Using crowdfunding platform Kickstarter, Stoic successfully funded the game within 2 days, though the team initially wanted to fund the game using their own personal savings. ![]() ![]() They left BioWare in 2012 after finishing the production of Star Wars: The Old Republic and wanted to make their "dream game", which would then become The Banner Saga. Stoic was founded by Arnie Jorgensen, John Watson and Alex Thomas in early 2012.
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